This uses the format from Peizhao.
First, get the code by cloning the repository at http://github.com/rhema/art . (look up git or github if you need to)
The folder we are interested with here is processing/sandbox/communication.
This folder contains the files:
./data/DirectIndirectRawData.txt Kinect data from a raw (ascii values) format that we don’t use anymore.
./data/kinect_indirect_slower.bin Kinect data from binary format. If you want to know about the format, look at our discussion on github.
./udp/processing_consumer/consume_udp/consume_udp.pde Example listener and visualizer in processing.
./udp/python_udp_simulator/load_data.py Opens files in /data.
./udp/python_udp_simulator/simulate.py The file you want to run to generate UDP data.
To run, run /udp/python_udp_simulator/simulate.py. This starts the UDP traffic. Then, open consume_udp.pde in processing (I used 2.5>). You should see this:
The processing file has some comments. The way that you might use it in a project is to copy this as a file in your sketch. You could use the variables that get updated below directly:
PVector root_position = new PVector(0,0,0);
Vector<PVector> all_positions = new Vector<PVector>(21);//raw kinect data
Vector<PVector> all_positions_p = new Vector<PVector>(21);//converted to 2d
all_positions_p contains screen coordinates. You need to make sure you don’t write to all_positions or all_positions_p or you may run into synchronization issues.
Or, you could call a different function from the within function dancerPositionAlteredEvent.
Please comment if you have questions and I will revise this post.