In this reading, Gonzalez, Carroll and Latulipe report on the complexities of engaging in co-design of interactive dance. Leaning on experiences of co design between computer scientists, choreographers, and dancers in “case studies”, they develop five design principles.
1. Connected Kinetics
The mappings between dancer movements and visualizations should be clear to the audience. It should be clear that visuals are affected and manipulated by the dancers.
2. Augmented Expression
Visualizations should be an extension of dancer expression. The technology exists to widen the range of expressions available to dancers and choreographers.
3. Aesthetic Harmony
Balance, ebb and flow, of emphasis between dancers and technology should create an aesthetic complementary to each other, integrating the mediums.
4. Interactive Build
As the choreography progresses in intensity, technology should match and converse with the choreographic build.
5. Integrated Process
Choreographers and Computer Scientists should engage in iterative design early on in the design process, which informs design for all.
The authors use six co-designed performances to contextualize and support the above design principles. After engaging in similar processes, I agree. I also empathize in that I feel I understand that complexities can create conflicts. The details in this paper echo statements said after sketch 1 from dancers, who felt quite constrained when using kinects. However, these technological devices do create an augmented expression that would otherwise be impossible. I think the following statement encapsulates the reason that so much thought and effort is needed to achieve well designed interactive performances.
“In order to inform the overall gestalt, thoughtful consideration must be given to all parts.”